AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Performance in Chile Q4 2021
Explore the performance of the top 5 fidget toys games in Chile during Q4 2021, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 fidget toys games in Chile demonstrated notable performance metrics across downloads, revenue, and active users. Here’s a detailed look at each app’s trends, based on data from Sensor Tower.
Slime it: Slime Game Simulator saw its weekly revenue peak at approximately $415 in mid-October before gradually declining to $129 by the end of December. Weekly downloads were modest, reaching a high of 16 in mid-October, while weekly active users decreased steadily from 1.4K to just over 1K throughout the quarter.
Antistress - Relaxing games experienced a significant increase in weekly revenue, starting at $36 and peaking at $148 in the week of December 20. Weekly downloads varied, reaching a high of 22K in mid-December. The app's active users also showed a strong upward trend, starting at 79.8K and peaking at 175.4K in mid-December before dropping to 134.4K by the end of the year.
Squishy Ouch: Fidget Toys had a gradual increase in weekly revenue, peaking at $60 in early December. Weekly downloads fluctuated, with notable peaks at 11.9K in late November. Active users showed a similar trend, starting at 7K and peaking at 21.1K in late November before declining to 10.3K by the end of December.
Fidget Toys 3D maintained consistent performance with weekly revenue peaking at $27 in mid-December. Weekly downloads saw a high of 22.3K in late September, gradually decreasing to 5.3K by mid-December before a slight uptick to 7.3K at the end of the year. Active users started at 113.8K, experiencing a steady decline to 54K by the end of December.
Fidget Toys Trading: 3D Pop It showed a varied revenue trend, peaking at $26 in mid-December. Weekly downloads started strong at 37.7K in late September, gradually decreasing to 7.2K by late November before another peak at 10.7K in late December. Active users decreased steadily from 111.8K to 44.1K over the quarter.
These trends provide a comprehensive overview of the performance of top fidget toys games in Chile for Q4 2021. For more detailed insights, visit Sensor Tower.